Diff Tokens

MTG deck, improvements?

the main theme of my deck is strength in numbers
i use the token generators to beef up Caller of the Hunt and Heedless One
in turn i also Mercy Kill either of those two creatures to generate a lot more elves and buff up any other multiples of Caller or Heedless

i was thinking of using Nature’s Revolt + Standardize to get a crazy amount of power but was running out of room, plus the color diff

CREATURES

4x Llanowar Elves
2x Ambush commander
3x Caller of the Hunt
3x Heedless One
4x Imperious Perfect
4x Lys Alana Huntmaster
1x Rhys the Redeemed

SORCERIES

4x Mercy Killing

ENCHANTMENTS

4x Wild Growth

LANDS

21x Forest

…any thoughts =

Green weenie isn’t bad, but there is a lot more you can do with elves. Since you have the Llanowar Elves, get rid of the Wild Growth unless you have a quicker kill condition, like Squall Line or Hurricane. Elves always have trouble in the air, so I would get some Jagged Scar Archers in there and usually Drove of Elves is a good call as well. The main thing about killing big creatures to get a swarm of small creatures is when the red mage plays pyroclasm or the black mage plays infest, then there goes your army. I believe you really need some more combat tricks in this deck, as the only thing that is coming at your opponent is exactly what he sees. Also, you only have 50 cards showing for a 60 card deck, so adding 10 more cards just for this purpose isn’t a problem. I might think that 4 Hurricanes, 4 Gilt Leaf Ambush fits into this, and 2 Jagged Scar Archers or Drove of Elves to give yourself some beef with all the weenies in there. You will still be subject to Wrath of God directly, but not many people main board that in single player, it’s more a multiplayer card for it’s effect.

Nice deck. Good Luck.

four diff slot machine ..got left for sale